Contextual Essay BCM 325

Concept The concept of my BCM325 digital artefact is explore the future of the online communication, specifically addressing the use of bots on social media. The format of this project was two video essays on YouTube, exploring different ways that public opinion can be swayed through the use of bots, trolls and digital deception. An […]

Read More Contextual Essay BCM 325


In BCM325 we are encouraged to provide feedback on each others work to help develop further refined projects. This is a curation of the feedback I have left. Josephine Josephines project is exploring the future of female leadership both within Australia and globally. Her project has been executed excellently with little room for improvement on […]

Read More Feedback


My beta is live! I had so many issues getting to this point so I’m glad its finally up! In creating the beta for this project I have undergone the following steps: – Reading forums to gather experience, opinions and context– Asking questions on forums– Academic research– Video production– Feedback loops I got the best […]

Read More BCM325 BETA

BCM325 Self Evaluation.

In BCM325 this semester we have spent seminars exploring classic science fiction films and live tweeted our class discussion during the screening. Initially I thought the concept of live tweeting a film was just going to distract from the cinematic experience, although it promoted deeper thought, discussion and rapid production of ideas without interrupting the […]

Read More BCM325 Self Evaluation.

BCM Pitch Peer Feedback

In BCM325 this semester we are being encouraged to explore how an area of our interest that is related to the field of media may develop on the future. Many students have pitched great projects, and in this blog post I will explore three of their pitches.  Pitch One: Taylor               Taylor’s project is exploring the […]

Read More BCM Pitch Peer Feedback


This DA is a two-part  video essay series exploring the future of information, communication and the exploitation of the general population through the use of bot-nets, bots and troll farms.  Each essay will cover a different topic that is a demonstration of how bots and trolls are shaping  public opinion, with a focus on how this may evolve in […]

Read More BCM325 PITCH


Read the report Here. References: Raessens, J. (2005). Computer games as participatory media culture. In J. Raessens & J. Goldstien (Eds.), Handbook of computer game studies (pp. 373 – 388). Cambridge, MA: MIT PRESS. eurothug4000 (2020). The Art of Video Game Photography. YouTube. Available at: %5BAccessed 11 Nov. 2020]. Hat-Loving Gamer (2020). Pokémon Snap Volcano Course… PART TWO!! YouTube. Available […]