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Concept The concept of my BCM325 digital artefact is explore the future of the online communication, specifically addressing the use of bots on social media. The format of this project was two video essays on YouTube, exploring different ways that public opinion can be swayed through the use of bots, trolls and digital deception. An […]Read More Contextual Essay BCM 325
In BCM325 we are encouraged to provide feedback on each others work to help develop further refined projects. This is a curation of the feedback I have left. Josephine Josephines project is exploring the future of female leadership both within Australia and globally. Her project has been executed excellently with little room for improvement on […]Read More Feedback
Live tweeting a movie the first time you watch it is hard, like really hard. For the second round of films I prepared by watching summaries of the films beforehand, checking out blogposts explaining context and references, and some light reading of academic sources to bring it all together. In this block of films we […]Read More Live Tweeting 2: Electric Boogaloo.
My beta is live! I had so many issues getting to this point so I’m glad its finally up! In creating the beta for this project I have undergone the following steps: – Reading forums to gather experience, opinions and context– Asking questions on forums– Academic research– Video production– Feedback loops I got the best […]Read More BCM325 BETA
In BCM325 this semester we have spent seminars exploring classic science fiction films and live tweeted our class discussion during the screening. Initially I thought the concept of live tweeting a film was just going to distract from the cinematic experience, although it promoted deeper thought, discussion and rapid production of ideas without interrupting the […]Read More BCM325 Self Evaluation.
In BCM325 this semester we are being encouraged to explore how an area of our interest that is related to the field of media may develop on the future. Many students have pitched great projects, and in this blog post I will explore three of their pitches. Pitch One: Taylor Taylor’s project is exploring the […]Read More BCM Pitch Peer Feedback
This DA is a two-part video essay series exploring the future of information, communication and the exploitation of the general population through the use of bot-nets, bots and troll farms. Each essay will cover a different topic that is a demonstration of how bots and trolls are shaping public opinion, with a focus on how this may evolve in […]Read More BCM325 PITCH
Check our my digital artefact here. Building a website: When I set out to do this task back in May, I wanted a way to represent myself online in a way that was effective, affordable and stylish. I shopped around for subscription-based website builders such as Squarespace and Wix, although I quickly noticed how expensive […]Read More Advanced Digital Media Project; Contextual Report.
Read the report Here. References: Raessens, J. (2005). Computer games as participatory media culture. In J. Raessens & J. Goldstien (Eds.), Handbook of computer game studies (pp. 373 – 388). Cambridge, MA: MIT PRESS. eurothug4000 (2020). The Art of Video Game Photography. YouTube. Available at: https://www.youtube.com/watch?v=PWnLD39b6Y0&t=611s&ab_channel=eurothug4000 %5BAccessed 11 Nov. 2020]. Hat-Loving Gamer (2020). Pokémon Snap Volcano Course… PART TWO!! YouTube. Available […]Read More PHOTO MODES DA